Sunday, March 30, 2014

Death Race IV - DIrect route/point to point mode

Today i put a theory in practice, make AI drivers drive direct to a position ahead his car until reach next checkpoint, why? Because in custom maps the AI drivers may not understand how to reach the next checkpoint, and in this case we need to make them ignore the normal behavior and try to go direct to the checkpoint. The result is very cool and fits the need. Also added a method that will make possible, in theory, AI drivers perform any loop, check the video to see what happens.


Download the Death Race IV mod here
Download the custom map used in video here
Download the race file for that map mod here

***
if you want share or make videos of this mod, please use the following link as reference in description:

www.gtaxscripting.blogspot.com/2014/03/death-race-iv-direct-routepointo-to.html
www.facebook.com/StillDreProductions

Thanks
***

Installation: Map installation: Check the readme, race file installation: Extract to your GTA Folder\Scripts\Death Race files\


Credits

Vehicle models by R3vollv3R
Included driver model by Indirivacua
Other models and script by JulioNIB
Mustang handling by Suraj Vijay
Map by Stilldre


Screens






Friday, March 28, 2014

IronMan IV - New target HUD system in upcoming update

I'm making a small update for IronMan IV script that will fix some issues with frozen objects, will improve a little the performance and will add new target HUD system with images as HUD instead of coronas and checkpoints :P


The actual version of this script creates all objects and saved cars when script starts, this is my "old style" of object creation that i abandoned in my recent scripts because it causes frozen objects/cars bug and cause too much load on script startup.

The target HUD is just one more need that is possible now that i know how to easily convert the 3D position to 2D screen position thanks to this forum post :)

Any suggestions for the update you can make in my facebook page in the comments of this post.

Actual changes:

Safe house at Stark Tower removed because it cause issues when player dies. Can be enabled on .ini file.
Objects for the Stark Tower like doors, lights and cars will be created when you get close to the tower.
Objects used as darts or rockets will be created when you equip the armor for first time.
Target HUD system improved with images and 3D pos. to 2D screen pos. conversion. This makes target system more customizable because user can change the images used :)

*** Edit - Update released: Check it here ***

List of changes on v2.2:

Removed auto creation of objects at script startup: This will reduce chances of frozen objects/cars
Improved some methods to reduce lag
Removed blip icon from cops (now it's map only)
Improved wanted level increase method
Added method to scare peds around attack area
Improved target HUD (Inspired by first movie)
Added indicator for enemy rockets
Improved melee attacks, now it smash cars on impact
Improved sounds in lamp pole attack
Improved sound player, now problems with "Jarvis" audio in Windows XP should end, i hope
and maybe something else.

Wednesday, March 26, 2014

Death Race IV

This script basically brings to GTA IV some features inspired by the movie Death Race (2008). This project has been started months ago but was paused due to the need to create custom objects to use.


Download

v1.2 Changes:

Changed the way races start, reducing chance to error when creating drivers or cars
Fixed exception treatment that was causing player to b invisible
Added option to set guns on/off for each race
Added feature to speed up AI drivers speed
Changed to AI drivers steering helper method
Added feature to make AI drivers drive direct to checkpoint, used in custom maps
Improved race editor behavior and visual
Added option to duplicate checkpoint, useful when we need to add checkpoint between two others
Added feature that will try to help AI drivers perform loops
and other things that i can't remember now.

If you have Iron Man IV installed its interesting update your version to the last one (v2.2) to reduce chances of frozen objects issue.

***
if you want share or make videos of this mod, please use the following link as reference in description:
http://youtu.be/B26E4xtSDMM

Thanks
***

Creating a race on a custom map using direct route option for AI drivers:



Mod history: http://www.facebook.com/hashtag/deathraceiv


Features

"Death tomb" (Detach back part) - This will detach the back part and cars that collide with this will flip*
Eject passenger seat*
Eject driver seat*
Miniguns
Rockets
Stronger car - Can survive to more shoots
Enemy car - Will pursuit ant try to kill you with miniguns and rockets
Race mode - You can race against some enemies while they use miniguns and rockets to "cheat"
Race editor - You can edit or create new races
Custom car config - You can create custom config for any car, this means that you can add miniguns, rockets, eject seats, etc. to any car in game editing the .ini file of that custom car. The mod goes with some samples


Know issues

Sometimes the enemy car don't appears and stay stuck on place, can happen in races too.
Sometimes enemy driver model don't appears, but he is there ^^
Low performance with too much enemies (more than 8 is not good idea)
Race driver creation can fail at first try
Is good cancel the race/test holding G instead of using reloadscripts command :)


Installation: This mod uses OpenIV Package Installer, see how to install here


Hotkeys

Insert - Show mods menu (or console command driv to show menu)
1 - Release back part*
2 - Eject passenger seat*
3 - Eject driver seat*
0 - Reset car parts*
E - Switch gun mode (Minigun/Rockets)
LButton (Attack key) - Shoot miniguns/rockets
G - Hold to cancel current race or track test
R - Hold to reset car

*Available on cars that have this feature on config.


Credits

Vehicle models by R3vollv3R
Included driver model by Indirivacua
Other models and script by JulioNIB
Mustang handling by Suraj Vijay


Tip: You can add the guns to any car:


Screens
























FMX IV - Motorcycle freestyle tricks script

This script was made by boblester122 with my help in some functions usage, he also did those amazing animations that are the main focus of this mod :)


Download: here

***
if you want share or make videos of this mod, please use the following link as reference in description:

http://gtaxscripting.blogspot.com/2014/03/fmx-iv-motorcycle-freestyle-tricks.html
http://www.youtube.com/user/boblester122

Thanks
***

Installation: This mod uses OpenIV Package Installer, see how to install here


Hotkeys

Using a Sanchez bike jump high and press one of those keys to perform the tricks:

Q E R T Y U I O and 1 to 9 (not numpad keys)

As you can notice we have a lot of different tricks :)


Credits

Script and animations by boblester122
Some scripting help by JulioNIB


 Screens














Saturday, March 15, 2014

OIV Generator for vehicles - OpenIV Package Generator

This tool was developed to make easy generate .oiv files to use with OpenIV Package Installer for easy setup of modded vehicles.


Download full version: here (slow connections mirror)
Download application only (requires extra steps after download): here

Run the tool with administrator rights or the process may fail.

You need .NET Framework 4.5 installed :)

v1.0.0.2:

Fixed issues related to controls not working in previous version

v1.0.0.1:

Removed "delete lines" commands because in last version of OpenIV this was causing wrong line deletion on handling.dat

***
if you want share or make videos of this tool, please use the following link as reference in description:

http://gtaxscripting.blogspot.com/2014/03/oiv-generator-for-vehicles-openiv.html
http://openiv.com

Thanks
***

This is what the tool does:

Creates the assembly.xml file with all commands required to replace/insert the new lines and models
Creates the content folder with modded and backup files
Creates a restore option to make user able to restore GTA IV default car model and handling
Generates the .oiv file compressing the files generated in previous steps.

You can download the Full version that goes with the backup database or download the application only and generate your own backup database extracting models from your GTA IV. I recommend first option because it's easier, just extract to an folder and use.

Case you want create your own backup database  this is the structure needed:

In the application (CarOIVGenerator.exe) folder:

You need a folder called "backup source"

Inside "backup source" you need:

  • Folder "main" that will have the handling.dat, vehicles.ide, carcols.dat and all vehicles from "pc\models\cdimages\vehicles.img"
  • Folder "tbogt" that will have the handling.dat, vehicles.ide, carcols.dat and all vehicles from "tbogt\pc\models\cdimages\vehicles.img"
  • Folder "tlad" that will have the handling.dat, vehicles.ide, carcols.dat and all vehicles from "tlad\pc\models\cdimages\vehicles.img"


Credits

OpenIV
JulioNIB


Know Issues

Because of OpenIV limitations i can't make sure that extra handling lines (required by helicopters, planes, boats, etc., they start with %, !, $, etc) will be properly replaced by the new ones, what i do is try to delete and, in any case, insert in the end of the helicopters section, this way game will read this info and overwrite the info that was read before, i tested in EFLC, GTA IV patch 1.0.4.0 and patch 1.0.7.0 and seems to work fine, game always considered last info as the "official" :)

If you don't run the application as administrator it don't will be able to create some files and will indicate error in the process.

If you don't have .NET Framework 4.5 installed the application may crash because the Zip method need that framework, the final user (that will use the .oiv file) don't need the 4.5 framework.


Tuesday, March 4, 2014

V Style v1.3 - Update




v1.5 Changes

Added icon for jerry can mod

Fixed small issues with guns ammo
Fixed small issues with mod startup

v1.4.2 Changes


Added health loss effect in squared map health bar

Added low health fade effect in squared map health bar (less than 25% health)
Fixed health bar size issue with health bigger than normal (100+)
Fixed "reverse issue" in Franklin's special ability
Fixed issue that makes borders and bars disappear
Improved "Jump+Attack=Fall" trick :)
Improved Direct punch/kick attack
Fixed issue related to "null" mouse sensitivity

v1.4 Changes

Added support for ViIV Los Santos map mod (Spawn points)
Added support for squared map by XForceP* (borders and bars, may work for other squared maps too).
Fixed issues with EFLC version.
Fixed issues with jump+attack trick.
Fixed issues with direct punch attack.
Fixed issues related to char. switch
and other things that i can't remember.

*You can enable or disable each bar/border draw in the .ini file

v1.3 Changes

Added option to disable special Ability
Added character models from V (by ac.amir)
Added HUD Images from V
Fixed small issues related to switch character and interaction between characters


Download (Password: mcsiv)

Download the squared map by XForceP here


Download the Alpha release of Los Santos map (ViIV) here


***
if you want share or make videos of this mod, please use the following link as reference in description:
http://gtaxscripting.blogspot.com/2014/03/v-style-v13-update.html

Thanks
***

Installation: This mod uses OpenIV Package Installer, see how to install here

Hotkeys

Hold Tab - Show character selection HUD
Hold middle mouse button - Show weapon selection HUD
Move mouse - Select character or weapon
E - Switch gun in weapon selection HUD slot
I - Show mod menu (Interaction menu), also via ScriptHook command mcsiv
T - Toggle special ability on/off


XBox 360 controller

BUMPER LEFT - Toggle special ability on/off
DPAD LEFT - Show character selection HUD
DPAD DOWN - Show weapon selection HUD
Move right thumb stick - Select character or weapon
BUMPER LEFT - Switch gun in weapon selection HUD slot


Credits

JulioNIB


Screens
























Saturday, March 1, 2014

Flappy IV - Frustrating script mod

This mod was requested by Quechus13, the name was suggested by Rick Jason Villaflor and fits perfect the mod, the initial idea was make possible player "flap" around the city avoiding collisions, then i implemented the idea of use pedestrians to obtain points, the idea is "flap" and try to hit pedestrians, if you hit anything else you fall.

The mod has three game modes each one with his own score:

One chance - Hit anything that is not a pedestrian and you lose
Time limit - Hit pedestrians to increase your time left, if you fall you can try again without reset score
Free mode - Only death stops you :)


Download: here (mirrormirror)

Share your videos with your gameplay and high scores using hashtag #FlappyIV, you also can share they here

***
If you want share or make videos of this mod, please use the following link as reference in description:
http://gtaxscripting.blogspot.com/2014/03/flappy-iv-frustrating-script-mod.html
http://www.youtube.com/user/quechus13

Thanks
***
Some details

  • If you hit a cop you earn one more point
  • If you hit pedestrians in sequence without press "flap" button you earn one more point
  • Hitting pedestrians close to cops will increase your wanted level
  • Hitting more than two cops will make them come with RPG after you
  • In free mode if you reach score 25 pedestrians will try to do evade dives when you get close
  • In free mode if you reach score 75 pedestrians will use RPG against you and do evasive dives ^^


Installation: This mod uses OpenIV Package Installer, see how to install here


Hotkeys

K - Show menu
Space - Flap


Credits

Script by JulioNIB
Flappy Bird helmet by Quechus13


Other videos





Screens





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