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Friday, May 27, 2016

NIBSHDotNet and NIBMods menu troubleshooting

Tips:

-Run game as Administrator, check how to do this clicking here.


-Case the mod menu don't appear after selecting it on the NIBMods menu, maybe its a issue related to the characters, suits or armors .ini files in Scripts\Characters (suits or armors) folder, delete all character .ini files from that folder and in game press Insert to reload scripts.


-You need internet access to login validation (if needed by mod)



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Know issues that make the NIBmods menu don't work when you press Ctrl + N.

Obs.: I'm considering that you have the ScripthookV, ASI Loader and NIBSHDotNet installed. Case you didn't installed them yet, check this post.

Those issues are commonly related to problems with the NIBSHDotNet plugin, basically what can happen is:


Issue #1: ASI Loader fails to load NIBSHDotNet

If even with correct version of NIBSHDotNet your mods menu still don't load it may be result of NIBSHDotNet not even being loaded, to confirm this case open the asiloader LOG file and see the line that refers to the NIBSHDotNet, if you find something like this:

Loading "...\Grand Theft Auto V\NIBSHDotNet_loader.asi"
     "NIBSHDotNet_loader.asi" failed to load

SOLUTION: You need to check if your windows have the required windows packages installed and working, the packages are:


-Microsoft .NET Framework 4.5 (direct link)
-Microsoft .NET Framework 4.5.2 (direct link)
-Visual C++ Redistributable Package for Visual Studio 2013 (x64) (direct link)
-Visual C++ Redistributable for Visual Studio 2015 (x64) (direct link)



Issue #2: Scripts not in scripts folder

SOLUTION: Make sure that the scripts (.dll or .ndll files of the mod) are in the gta Scripts folder, otherwise the NIBSHDotNet  can't find and load them. My mods goes with a ZIP file with the structure that you can simple copy and paste in game root folder for easy installation or come in .OIV format for easier setup using OpenIV package installer.

Saturday, May 21, 2016

GTA V - CriminalsV script mod

This mod will make some crimes start on city at random times or you can trigger them in the mod menu.







Download

***
If you want share or make videos of this mod, please use the following link as reference in description: 
http://gtaxscripting.blogspot.com/2016/05/gta-v-criminalsv-script-mod.html

Thanks
***

Installation

Extract all files from folder CriminalsV1.2.1 to gta Scripts folder

Install NIBSHDotNet


Hotkeys

Ctrl + N - Show mods menu (Controller: Left + right shoulder)
E - Toggle weapon mode (Controller: DPad right)
D1 (number 1 close to QWE keys) - Select machine gun in special vehicle
D2 - Select missile launcher in special vehicle
D3 - Release tyre spikes in special vehicle (Controller: DPad down)
Shift - Special boost (Controller: X)
Shoot - Left mouse button (Controller: A)


About this mod

We have crimes like:

Small stores robbery
Bank robbery
Tank robbery
Cash machine robbery
and more...

The script will apply a reduced weapon damage from enemies to make things more possible for normal player, but
if you use a super hero mod with more health like HULK or ironman the damage will be increase to default :)

The damage also increases with the respect amount, if you kill enemies their respect level will reduce until -100%
then you will have up to 33% more damage from enemies.

You also can customize some cars in the "Suspicious Garage", a icon (mechanic tools icon) will appear on map.
There you can:

-Fix vehicle
-Add bullet/explosion protection
-Add machine guns
-Add missiles
-Add tyre spikes
-Add special boost

You can use the mod menu to call a special vehicle delivery
You can use the mod menu to call a special ride

Killing cops/innocent people will make the cops respect decrease

If you succeed stopping a crime the wanted level should be reseted to zero


Credits

JulioNIB
ASI Loader + ScripthookV by Alexander blade

Screens









Monday, May 9, 2016

GTA V - Blips ID and Image

All blips found in game with a "For" statement.

*For statement from 1 to 1000
*462 seems to be the last one
*Screenshots from game screen
*Some blips are reduced to fit the area, ex. 4, 5, 9...
*Some blips don't seems to have a image, ex. 29, 30, 31...

For Blip methods check the link: http://www.dev-c.com/nativedb/ns/UI


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