Component ID - Name
0 - Head
1 - Beard
2 - Hair
3 - Torso
4 - Legs
5 - Hands
6 - Foot
7 - None?
8 - Accessories like parachute, scuba tank
9 - Accessories like bags, mask, scuba mask
10- Decals and mask
11 - Auxiliary parts for torso
0 - Head
1 - Beard
2 - Hair
3 - Torso
4 - Legs
5 - Hands
6 - Foot
8 - Accessories like parachute, scuba tank
9 - Accessories like bags, mask, scuba mask
10- Decals and mask
11 - Auxiliary parts for torso
Useful methods:
GET_PED_DRAWABLE_VARIATION(Ped ped, int componentId)
GET_NUMBER_OF_PED_DRAWABLE_VARIATIONS(Ped ped, int componentId)
GET_PED_TEXTURE_VARIATION(Ped ped, int componentId)
GET_NUMBER_OF_PED_TEXTURE_VARIATIONS(Ped ped, int componentId, int drawableId)
SET_PED_COMPONENT_VARIATION(Ped ped, int componentId, int drawableId, int textureId, int paletteId)
SET_PED_RANDOM_COMPONENT_VARIATION(Ped ped, BOOL p1)
SET_PED_DEFAULT_COMPONENT_VARIATION(Ped ped)
PROPS VARIATIONS
Prop ID - Name
0 - Helmets, hats, earphones, masks
1 - Glasses
2 - Ear accessories
Useful methods
GET_NUMBER_OF_PED_PROP_DRAWABLE_VARIATIONS(Ped ped, int propId)
GET_NUMBER_OF_PED_PROP_TEXTURE_VARIATIONS(Ped ped, int propId, int drawableId)
SET_PED_RANDOM_PROPS(Ped ped)
_IS_PED_PROP_VALID(Ped ped, int componentId, int drawableId, int TextureId)
GET_PED_PROP_INDEX(Ped ped, int componentId)
SET_PED_PROP_INDEX(Ped ped, int componentId, int drawableId, int TextureId, BOOL attach)
KNOCK_OFF_PED_PROP(int propIndex, BOOL p1, BOOL p2, BOOL p3, BOOL p4)
CLEAR_PED_PROP(Ped ped, int propId)
CLEAR_ALL_PED_PROPS(Ped ped)
GET_PED_PROP_TEXTURE_INDEX(Ped ped, int componentId)
SET_PED_HELMET_PROP_INDEX(Ped ped, int propIndex)
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