Obs.: The video show first beta version, actual result is very similar.
It works very well and really helps the driving, you basically can forget about the mouse while driving, don't need to keep centering camera for each turn :)
For normal look hold aim.
You can enable or disable the script in the mods menu.
There is a list of exclude models in the .ini file, you can add or remove new vehicles, by default Faggio (commonly used in player flight scripts), Ripley and Airtug (commonly used as airplane) are in the list.
Download
v1.2.1:
-Fixed issue with XBox control that was disabling camera when accelerating.
v1.2:
-Added a "pitch fix" that improve camera angle when car is with negative pitch, before the script was making camera go close to car making impossible to see what is in front of the car.
-Fixed bug related to drive by shooting without hold aim.
-Improved camera Z attach change that makes things more smooth in some cases.
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If you want share or make videos of this mod, please use the following link as reference in description:
http://gtaxscripting.blogspot.com/2014/05/gta-v-car-camera-beta-v10.html
http://gtaxscripting.blogspot.com/2014/05/gta-v-car-camera-beta-v10.html
Thanks
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In the mod menu you will have the following options:Enabled: Determine if the script is enabled or not (you can set a hotkey for this)
Fixed rotation: Determines if the camera rotation will be the same of the car rotation
Use old method (car shake): Determines if will use old method that may cause car shaking, new method is recommended but it is less smooth.
Coef XY: Bigger values = Less camera rotation, smaller values = more like IV camera
Coef Z: Similar but for Z axis movement
Offsets: Change the position of the camera around car, camera always will point to car, so, be careful setting those values.
Known issues
-Camera/car may shake a little depending on FPS.
-You can't "pitch" camera up/down, only rotate around car.
-When car is not on all wheels for long time (more than 1.5 second) the camera is disabled to avoid rotation issues and let Stunt Jumps work, but will be enabled again when car land on ground.
-Bikes can have not so good result when using default method (New one).
-Not sure if will work fine with SNT create vehicle + warp as driver feature, you may need to exit car and enter again.
Installation: This mod uses OpenIV Package Installer, see how to install here
Hotkeys
There is no default hotkeys at this moment, Insert should show the mods menu.
You can change the hotkey in the self-generated .ini file
Credits
Script by JulioNIB
Screens
script off
script on